// TOWN DIALOGUE SCRIPT
// 	Town 0: Pleasant Town

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

// *** Mysterious Wizard ***

begintalknode 1;
	state = -1;
	personality = 12;
	nextstate = 1;
	question = "Mysterious Wizard";
	text1 = "You approach the mysterious wizard to speak to him. You sense deep malevolence radiating from his inscrutable person, an anger that is so dark and violent that you can hardly bear to look at him, a loathing of the whole world and all its inhabitants.";
	text2 = "Or maybe he's just not happy to see you. It's hard to tell.";
	text5 = "Themysterious wizard waits patiently for someone more with his time than you.";
	action = INTRO;

begintalknode 2;
	state = 1;
	personality = 12;
	nextstate = 2;
	question = "Great mysterious wizard, do you know what happened moments ago in this inn?";
	text1 = "_I know, but I'm not telling you,_ he scoffs. _Go away. I'm not up at this hour to deal with you._";

begintalknode 3;
	state = 2;
	personality = 12;
	nextstate = -1;
	question = "Why are you up so late, then?";
	text1 = "_To meet with someone else, obviously. You're not the only ones skulking around in the dead of night to have clandestine meetings with near-strangers. Don't be so self-obsessed._";





















